design process

The psychology of design

A thorough understanding of the psychology of design is important for any graphic design student. From the way in which the brain interprets what the eye sees, to the biology of the brain and its influence on what we focus on, psychology is as much a part of design as the correct use of color and placement of elements. This knowledge helps designers create user-friendly interfaces and successful infographics, and it is an ever growing and evolving field of study. Here, I look at four key elements of design psychology: attention, comprehension and retention as they relate to design.

Appeal

The appeal of a design may depend on several factors including the culture of the viewer and the individual themselves. There are certain points to remember about creating graphics with appeal. An article by Connie Malamed titled “How to improve the appeal of your graphics” talks about the importance of “fluency” as an element of appeal. The article describes “processing fluency” and the ease at which a viewer is able to process information as being tied into the appeal of a design. Studies conducted on information processing have found that the typography itself can have a strong effect on how a person perceives the information. If a easy to read font is used, this increases the appeal of the information contained. Some aspects of visual fluency which effect appeal are symmetry, visual clarity, high figure ground contrast, and the idea that less information is more. These nuances of visuals have a strong effect on the appeal of a design, which in turn effect the ability of a viewer to process the information. (Malamed) Typography is very important because it can make or break a design. There may be times when a highly decorative or messy font matches the feel of the design, but Weinschenk points out that complex fonts that are hard to read can “interfere with pattern recognition and slow down reading.” (Weinschenk, p. 39)

Attention

In Susan M. Weinschenk’s book 100 things every designer needs to know about people, it states that “Attention is selective” (Weinschenk, p. 97). This means that people can be easily distracted, but they are also able to focus in on something even when distracting stimuli is present. The designer needs to be able to grab the attention of people in a world full of distractions. To grab viewers attention, it is important to know the context and purpose of the design and elements. Even though a viewer will likely focus on large photos and strong, bright colors, while engaged in an exploratory web search, if they are working on a task such as data input, they will likely try and focus on this task rather then other distractions. This tells us that it is not always easy to grab someones attention, and it is important to know the environment that the design will be in.

Comprehension

Comprehension is also an important factor of design. One aspect to consider is that when it comes to processing information, it is better to have smaller bits of information that the brain can handle, rather then large amounts of information at once. By breaking information down into “bite size” bits, designers can avoid the mistake of providing too much information to the viewer. (Weinschenk, p.62). Some other strategies to use to help with comprehension are put the information into story form, which people respond positively to and use many pictures rather then wordy descriptions or instructions.

Conclusion

When all is said and done, after the viewer has seen a design, how can you be certain that they have retained the information, or that they have retained any information at all? It is important to know that an “overload” of information has a negative effect on retention. Designers should be aware of the amount of data that their design contains, and how to provide it in a manner that supports retention. Just as smaller bits of information are better for comprehension, it also is the same for retention. Visual is not the only method of receiving information. If the designer has an opportunity to employ the other senses such as sound or linguistics, it might be a good way to reach a larger audience. The same techniques that help students prepare for an exam can also be an asset for a designer. The key is to think outside the box and find new and innovative ways of working with the information you are tasked to disseminate.

Though one would be hard pressed to acknowledge every facet of a viewers visual and mental experience upon seeing a design, by keeping in mind the aspects of appeal, attention, comprehension and retention, a designer will be better prepared to create successful and effective projects with precision. As a designer, it may be impossible to incorporate every lesson learned about the minutia of human experience into the elements of a design, but it is still possible to be aware of, and create with the knowledge that certain design conventions should be embraced, and some avoided, depending on the purpose and goal of the design itself.

References

Weinschenk, S. (2011). 100 things every designer needs to know about people. Berkeley, CA: New Riders.

5 Tips on How to Retain Information. (2015). Retrieved August 9, 2015, from http://www.aiuniv.edu/blog/october-2012/5-tips-for-retaining-information

Malamed, C. (n.d.). How to Improve the Appeal of Your Graphics. Retrieved August 9, 2015, from http://understandinggraphics.com/brainy/improve-graphic-appeal/

What inspires me as a designer

This week one of my assignments is to discuss what inspires me as a designer. Its not hard to think about all the many reasons why I love design.

The design field is dynamic and broad reaching, so my inspirations are many. My goal is to design things that are visually interesting. I want to design things that are visually appealing and successful in the way design can convey information in its most simplistic and eye catching form.

It is the challenge of a design project that inspires me. Such as the challenge to create a successful design; something the client is really happy with and something that the customer base appreciates.

All the possibilities of design inspire me. When I see really awesome works such as print design and logos that are seamless and memorable, I aim to reach that level of design skill. The great, vast ocean of possibilities of design is inspirational, like any art form, it is up to the designer-artist to create something, and to be a part of that process, whether it be in the conception, rendering or completion of a project, or being the sole designer for the whole thing is one of the reasons love design.

Inspiration is everywhere, and I am truly inspired to explore the way design blends art and technical skill seamlessly. Seeing that end product is a great feeling.To know that all your hard work paid off makes it all worth it. I enjoy designing and it is the creativity involved, the way art and technology meet and the challenge inherent in the design process that serve to inspire me.

Final project for Illustration class: Children’s book cover

Created with Photoshop. I was marked down by the Instructor for not having a more finished end product and also a lack of adequate shading used on the characters. I admit that I do not find my final project to be 100% complete, as it is still a little bit rough around the edges. I learned a great deal from this illustration class, the most important being the illustrator process. Of 12 thumbnail sketches I developed 3 of my best. Of those 3 I chose this one for the final project, thought I made adjustments. I did not create a grey scale version before colorizing because of lack of time but I think this is one of the most important steps for good shading and contrast.

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